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Make Good Choices is a short narrative-driven walking simulator where the player must walk a single street to get home. The distance is minimal—just a quarter mile—but nothing feels normal. The environment shifts subtly, and small details begin to feel out of place. There are no other people in sight, and the silence adds to the pressure. Movement is straightforward, but the longer you continue, the more the street feels unfamiliar. What begins as a simple walk becomes a series of tense decisions with no clear right answer.
The player progresses by walking forward and interacting with elements that appear along the way. There are no menus, inventory, or save points. The experience is linear, but the choices made can affect what the player sees and how events unfold. At times, backtracking or changing direction may seem like an option, but the game challenges that idea. Sudden shifts in sound, lighting, or layout create brief moments of panic. Jump scares may occur, but are used to support the feeling of instability rather than as a constant threat.
Make Good Choices is designed to be completed in one sitting, ranging from 15 to 60 minutes depending on how the player approaches the experience. Patience is tested, as slow pacing and uncertainty are part of the design. Players must decide whether to follow instinct or push forward despite discomfort. The street never loops or ends abruptly—it keeps moving until a final choice must be made. The game uses minimal interaction to deliver a focused experience that plays with trust, repetition, and control, leaving players unsure of what to expect at each step.
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