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Order 13 is a warehouse simulator with a horror twist, where the player takes the role of a lone packer working late shifts in a massive, dark facility. With only a flashlight and a cat for company, the goal is to collect, pack, and ship customer orders under time pressure. At first, tasks seem simple—gather the requested items, scan them, and prepare for delivery. But as the shift progresses and the player moves deeper into the storage zones, strange shadows begin to appear, growing more active with each completed order.
Each shift becomes a race against unseen threats. Moving too slowly or lingering in unlit areas increases the risk of encountering something lurking in the darkness. Upgrades like faster shoes, brighter flashlights, and better scanners are essential for staying alive. The warehouse grows with time, unlocking new sectors that are less stable, more dangerous, and full of hidden clues about the nature of the building. While collecting items is the primary task, the game pushes the player to balance speed with caution, especially as danger grows with every new delivery.
Alongside the core gameplay, the player is responsible for caring for their cat—a silent companion and symbol of safety in an otherwise hostile space. Money earned from orders can be spent on tools and on food and comfort for the cat. If the player fails, they’re transported to a new version of the warehouse, with new layouts and altered rules, reinforcing the idea that the building is never the same twice. Order 13 blends logistics and psychological tension, creating an experience where precision, memory, and emotional connection drive the struggle to survive.
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